Connect Gamepads and NeoPixels to Your Lego Hub with Ease: PUPRemote tutorial

Ste7an

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Want to control your next project with a gamepad and light up some NeoPixel LEDs? How about adding servo motors managed by your Lego hub? You can do it all with our LMS-ESP32 board and PyBricks software for the Lego Hub. Our new BluePad32 firmware lets you skip programming the ESP32 and dive right in.

In this comprehensive tutorial, you will discover the exact steps to harness the full potential of the BluePad32 firmware on the LMS-ESP32 board. To gain a clear understanding of the process, I highly recommend checking out this insightful post: Remote Control LEGO Technic Hub with Gamepad (PS4 Sixaxis).

Step 1: Flash your LMS-ESP32 with the Bluepad32 firmware

For this tutorial, we assume you are the proud owner of an LMS-ESP32 board. By default, it comes with MicroPython firmware. For this tutorial, we need special firmware that connects to gamepads.

To install the new firmware, link your LMS-ESP32 module to your computer and visit our firmware webpage. Choose the BluePad32 LPF2 for PyBricks projects option, select the serial port, and initiate the firmware installation.

Step 2: Flash Pybricks onto your LEGO SPIKE or MINDSTORMS hub

Pybricks offers easier Python commands than LEGO, at the expense of a block language. You can easily revert to LEGO firmware later. To flash Pybricks, go to code.pybricks.com and click the gear icon. Follow the instructions. After completing this process, connect the LMS-ESP32 to your Lego hub.

Step 3: Install PUPRemote and Bluepad libraries in PyBricks

In the PyBricks programming environment, you need to upload a few libraries.

  1. Clone the PUPRemote GitHub repository to some local place on your computer or download the entire PUPRemote repository as a zip file.
  2. Using the “Import File” button, import some files from the src subdirectory. The files you need are pupremote_hub.py and bluepad.py.
  3. Rename pupremote_hub.py to pupremote.py by hovering over the filename and clicking the pencil icon.

Step 4: Pair your gamepad to the LMS-ESP32 module

Connect your Gamepad to the LMS-ESP32 by pressing the pairing button. This differs per type of gamepad. For the PS4 gamepad, you have the press the PS and share buttons at the same time.

Step 5: Run test code to see if Pybricks receives gamepad data

Once the gamepad is connected via Bluetooth, test its connection and data reading from PyBricks. Create a new PyBricks command, remove the template lines, and paste the code below in the empty window.

from pybricks.parameters import Button, Color, Direction, Port, Side, Stop
from pybricks.tools import wait, StopWatch
from pybricks.hubs import PrimeHub

from bluepad import BluePad

bp=BluePad(Port.A)

while True:
   print(bp.gamepad())

You should see a scrolling list with values read from the gamepad. If you move the joysticks or press the buttons, you will see some of these values change. That’s great. You have taken the first step.

Step 6: Change the color of Neopixel RGB LEDs connected to the LMS-ESP32

Now let’s connect the NeoPixels to the LMS-ESP32. The firmware is designed to allow the LMS-ESP32 to receive power from the Lego hub port at a converted 5V, which is enough to drive multiple NeoPixels. You can use any WS2812 NeoPixels, like the NeoPixel strips we offer. Connect the ground and power of the NeoPixels to GND and 5V respectively. Connect the data-in from the NeoPixels to an available GPIO pin on the LMS-ESP32 extension connector.

Suppose you connect a strip of 3 LEDs to pin GPIO12 of the LMS-ESP32, then with the following code you can get these pixels to life.

from pybricks.parameters import Button, Color, Direction, Port, Side, Stop
from pybricks.tools import wait, StopWatch
from pybricks.hubs import PrimeHub

from bluepad import BluePad

bp=BluePad(Port.A)

nr_leds = 3
led_gpio = 12
# change the number of leds and the GPIO pin according to your setup.
bp.neopixel_init(nr_leds, led_gpio)  # initialize neopixels
bp.neopixel_set(0,(20,0,0)) # red pixel
bp.neopixel_set(1,(0,20,0)) # green pixel
bp.neopixel_set(2,(0,0,20)) # blue pixel

Now you should see three LEDs light up in the colors red, green, and blue.

Step 7: Test drive some hobby servo motors on your LMS-ESP32

The LMS-ESP32 has four ports for Servo motors. Locate the area labeled “servos” at the back of the LMS-ESP32 board. You will find four smaller areas marked with the letters ‘S’, ‘5’, and ‘G’. These indicate the signal pin, +5V pin, and Ground pin respectively. The servos are internally numbered 0 to 3 and correspond to GPIO pins GPIO21, GPIO22, GPIO23, and GPIO25. To connect Servo 0, link the signal wire to GPIO21, and so on.

Once a servo motor is connected (we assume that you connect Servo 0 to GPIO21), the following code can be run to see how the Servo can be moved from the PyBricks environment.

from pybricks.parameters import Button, Color, Direction, Port, Side, Stop
from pybricks.tools import wait, StopWatch
from pybricks.hubs import PrimeHub

from bluepad import BluePad

bp=BluePad(Port.A)

servo_nr=0 # attach servo signal to GPIO21

for x in range(500):
     gamepad_vals=bp.servo(0,x%180)
     print(gamepad_vals)

This program lets the angle of the servo increase from 0 to 180 and starts over. The bp.servo method also returns the gamepad values (like the gamepad method). So, while driving the servo, the values from the gamepad can still be read.

Watch the video tutorial to see it all in action!

You can see the above examples in the video tutorial. The code is in the bluepad examples in the PUPRemote repo.

A big thanks to Ricardo for the basic BluePad32 firmware

The firmware is based on Ricardo Quesada’s BluePad32 project. This project allows for the easy connection of different gamepads to an ESP32. We used the Arduino Library that Ricardo developed and integrated our LPF2 Arduino Library into the new firmware. You can find the source code in the bluepad32 LPF2 repo. When you would like to make changes to the firmware, you can start by using the Arduino .ino file in the repo. Install the LPF2.zip as a library (using the library manager in Arduino).

We provide you with a single file ready-to-use firmware image that can be downloaded from the firmware.antonsmindstorms.com website.

If you have ideas about other features that you would like to see in this firmware, please respond below in the comments.

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